The year is 4024 and two universes just underwent a once in a millenia event. Universes 867A and 867B collided with one another after a massive cosmic wave tore through them. Most planets and stars hit each other, but those that survived continue to be hit with waves of debris falling from space. The surviving members of each galaxy were not stagnant either and began to form military units to capture and control the remaining habitable land. You were born and lived on Bolion, a small planet orbiting the white dwarf Keema that is in the 867B universe. You studied cosmic matter that could be used as energy for weaponry, and now are using your skills to destroy the invading robots of 867A.

This project was my second class project that I worked on, which I also was fortunate enough to be leading. I initially pitched my idea to the class, and after it was picked, my team started development. The main goal of this project was to expand our skills into the 3D side of development, without as much focus on art as the previous projects. We started with an FPS asset kit from the unity asset store, and from there we added a stealth system with takedowns, crosshair customization, meteor showers, duplicating enemies, health injections, and differing enemy types (sniper, shotgun, etc). We also focused on proper UI displays for 3D spaces as well, including canvas scaling for different screen sizes. The project also focused on proper Agile and Scrum development processes, so we followed a strict sprint plan. Below the downloadable version of the game's build is linked, as well as the Game Design Document and the Final Game Showcase Presentation, which further outline the development process.


Note: The stealth takedowns can be a little finnicky to get working. You must be crouching and almost underneath the hoverbots/right behind the larger turrets, and you have to press the 'Z' button. Just understand that it may take a few tries.


Full Credits:

Development Team:

    Product Owner: Rebekah Bledsoe

    Lead Programmer: Lucas Berett

    Lead Developer: Jaylen Hardwick

    Lead Producer: Sharaina Mabon

    Lead Quality Assurance: Kaiden Smith

    Lead Build Master: Evan 'Tou' Her

    Lead Designer: Xiongpao Lor

    Lead Scrum Master: Chance Murray

External Aid:

   FPS Microgame Kit: Unity Technologies - Unity Asset Store

Published 15 hours ago
StatusPrototype
PlatformsHTML5
AuthorRebekah B.
GenreAction
Tags3D, Singleplayer, Unity

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Click download now to get access to the following files:

Galaxies Collide GDD.pdf 983 kB
Galaxies Collide Final Showcase.pdf 3.1 MB
Galaxies Collide Build.zip 41 MB

Development log

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