The year is 1347, and you had been living in the ever prosperous city of Marsellies in Southern France. Unfortunately this year was not your luckiest because the infamous Black Death arrived via ship and swept through the city. You unfortunately caught the plague, and eventually fell to its grasp. Leaving behind your best friend in the mortal realm, your dream of confessing your love is ruined. Waking up in a distorted, dark version of reality, you realize that you are stuck in purgatory. Unfortunately so are countless other souls that were lost to the plague. This place is corrupted with the same disease that gives the Black Death its name, and those lost here become distorted by the darkness and transform into horrific manifestations of inky black death. The player must make their way through this eerie new realm, and collect the all the love letters that they planned to give to their love, all while battling the demented beasts from beyond. The story comes to a head when the player constructs their confession and finally faces their final dream. If they succeed, they will finally be able to rest, but if not, their soul will be lost to this land of plagued dreams.

Players will interact with signs to find where they are going. Players can then open chests through solving puzzles to collect the letters. Puzzles are solved by pushing boxes/items into the correct place. Combat consists of a simple melee attack for the player, with melee/ranged attacks from roaming enemies. The enemy types consist of a melee enemy, fast ranged enemy, and a slow ranged enemy. Essence of life, small glowing orbs around the world, heal the player by a heart.

This project was my first ever complete video game that I worked on for my Computer Simulation and Gaming degree in my Production class. I pitched the idea to the class, had it picked, and became the team lead of a group of 7 people, including myself. We had about 12 weeks to work on this game, and our foundations were built off of the Unity asset "2D Game Kit", which is meant to help introduce students to game development in an easier to understand way. I became the Product Owner and also took on the role of Quality Assurance when testing the weekly builds. 


Note: The video player for the start menu doesn't seem to play the background video in the WebGL version. If you would like to also see the complete version, the downloadable build file is below.


Full credits will be listed here:

Production Team:

Product Owner: Rebekah Bledsoe

Lead Design: Henry Zentner

Lead Artist: Sarah Shalewski

Scrum Master: Liam Dusseau

Build Master: Diamante Pugh

Lead Sound Design: John Williams

Lead Developer: Tyler Demshar

External Guides:

Lead Aid: Cale Toburen

Lead Supervisor: Seth Swanson

Other Help:

Mechanical/Scripting:

2D Game Kit from Unity Asset Store

Visual/POV:

Cainos from Unity Asset Store

Updated 4 hours ago
Published 5 days ago
StatusPrototype
PlatformsHTML5
AuthorRebekah B.
GenreAdventure, Puzzle
Tags2D, Atmospheric, Singleplayer

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Click download now to get access to the following files:

Plagued Dreams GDD.pdf 78 kB
Plagued Dreams Build.zip 120 MB

Development log

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